{"id":553199,"date":"2019-12-16T09:52:14","date_gmt":"2019-12-16T08:52:14","guid":{"rendered":"https:\/\/www.tomshardware.fr\/?p=553199"},"modified":"2023-06-22T18:49:08","modified_gmt":"2023-06-22T16:49:08","slug":"reshade-4-5-ameliore-les-performances-sous-dx12-et-vulkan","status":"publish","type":"post","link":"https:\/\/www.tomshardware.fr\/reshade-4-5-ameliore-les-performances-sous-dx12-et-vulkan\/","title":{"rendered":"Reshade 4.5 am\u00e9liore les performances sous DX12 et Vulkan"},"content":{"rendered":"\n
\"Image<\/figure>\n\n\n\n

Tout les joueurs ou presque ont d\u00e9j\u00e0 entendu parler de Reshade, le c\u00e9l\u00e8bre outil qui permet d’ajouter de nombreux filtres (y compris des effets de path tracing ou d’anticr\u00e9nelage SMAA en passant par l’occlusion ambiante) \u00e0 des jeux, quel que soit l’API utilis\u00e9e. Reshade est en effet compatible avec toutes les versions de DirectX depuis la version 9, ainsi qu’avec OpenGL et Vulkan (depuis la version 4.4).<\/p>\n\n\n\n

Du post-processing avec toutes les APIs<\/h2>\n\n\n\n

La nouvelle version 4.5 de Reshade am\u00e9liore justement les performances sous DirectX 12 et Vulkan, et optimise la d\u00e9tection du Z-buffer (tampon de profondeur) dans les jeux DX9 et DX12. On notera \u00e9galement le passage au language SPIR-V pour les shaders dans OpenGL, l’objectif \u00e9tant ici aussi d’am\u00e9liorer les performances.<\/p>\n\n\n\n

Vid\u00e9o : du path tracing via Reshade pour Red Dead Redemption 2<\/strong><\/p>\n\n\n\n

Comme toujours, la note de version est plut\u00f4t compl\u00e8te<\/a>, avec de nombreuses am\u00e9liorations, corrections (en particulier des fuites de m\u00e9moire sous Vulkan) et ajouts de fonctionnalit\u00e9s apport\u00e9s par cette nouvelle version de Reshade. Bref, pour t\u00e9l\u00e9charger Reshade 4.5 et profiter d’effets de post-traitement g\u00e9n\u00e9rique dans tous vos jeux, c’est par ici que \u00e7a se passe.<\/p>\n\n\n\n

NVIDIA va int\u00e9grer le fameux ReShade \u00e0 ses pilotes GeForce<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

L'outil de post-processing g\u00e9n\u00e9rique Reshade passe en version 4.5, pour des performances am\u00e9lior\u00e9es dans les jeux fonctionnant sous DX12 et Vulkan.<\/p>","protected":false},"author":9,"featured_media":549876,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[487,4072,4087],"tags":[],"hubs":[],"class_list":["post-553199","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualite","category-cartes-graphiques","category-jeux-video"],"acf":{"display_mode":"medium-img","post_show_excerpt":true,"post_source":"","hide_sidebar":false,"hide_advertising":false},"yoast_head":"\nReshade 4.5 am\u00e9liore les performances sous DX12 et Vulkan<\/title>\n<meta name=\"description\" content=\"L'outil de post-processing g\u00e9n\u00e9rique Reshade passe en version 4.5, pour des performances am\u00e9lior\u00e9es dans les jeux fonctionnant 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