{"id":607626,"date":"2021-04-08T23:50:14","date_gmt":"2021-04-08T21:50:14","guid":{"rendered":"https:\/\/www.tomshardware.fr\/?p=607626"},"modified":"2023-06-30T11:49:10","modified_gmt":"2023-06-30T09:49:10","slug":"pour-refroidir-ses-serveurs-microsoft-teste-le-liquide-bouillant","status":"publish","type":"post","link":"https:\/\/www.tomshardware.fr\/pour-refroidir-ses-serveurs-microsoft-teste-le-liquide-bouillant\/","title":{"rendered":"Pour refroidir ses serveurs, Microsoft teste le \u2018liquide bouillant\u2019"},"content":{"rendered":"\n

Comme dans nos PC, la surchauffe au sein des serveurs d\u00e9grade les performances en plus d\u2019\u00eatre n\u00e9faste pour la dur\u00e9e de vie des composants. Afin de limiter la chauffe, Microsoft a d\u00e9j\u00e0 tent\u00e9 diverses strat\u00e9gies, par exemple celui du centre de donn\u00e9es sous-marin, via une exp\u00e9rimentation dont la phase de test a d\u00e9but\u00e9 en 2016 et s\u2019est achev\u00e9e en fin d\u2019ann\u00e9e derni\u00e8re<\/a>. Dans un autre registre, la firme planche actuellement sur un syst\u00e8me de “liquide bouillant”<\/em>. Ici, comme \u00e9crit dans la publication, il n\u2019est plus question de plonger un centre de donn\u00e9es dans la mer, mais au contraire, de faire entrer “la mer dans le serveur”<\/em>.<\/p>\n\n\n\n

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Le principe s\u2019apparente \u00e0 celui des PC dont les composants sont immerg\u00e9s dans un bain d\u2019huile min\u00e9rale<\/a>. Ici, les serveurs baignent dans un liquide non conducteur dont la recette reste secr\u00e8te. Sa particularit\u00e9 : son point d\u2019\u00e9bullition est \u00e0 seulement 122 degr\u00e9s Fahrenheit, soit 50 degr\u00e9s Celsius. Lorsque la temp\u00e9rature des composants monte, le liquide \u00e0 l\u2019int\u00e9rieur du r\u00e9servoir atteint son point d\u2019\u00e9bullition ; il se transforme en vapeur et monte ainsi vers le couvercle du r\u00e9servoir ; l\u00e0, il entre en contact avec un condenseur refroidi, lequel abaisse la temp\u00e9rature de la vapeur pour la retransformer en liquide qui retombe dans les serveurs immerg\u00e9s. Naturellement, tout ceci fonctionne en boucle ferm\u00e9e. Vous l\u2019aurez compris, le principe ressemble \u00e0 celui d\u2019une \u00e9norme chambre \u00e0 vapeur.<\/p>\n\n\n\n

Microsoft d\u00e9veloppe des processeurs ARM pour ses serveurs<\/strong><\/p>\n\n\n\n

Une solution moins on\u00e9reuse et moins \u00e9nergivore qu’un refroidissement par air<\/h2>\n\n\n\n

Cette m\u00e9thode offrirait des r\u00e9sultats prometteurs. En effet, elle s\u2019av\u00e9rerait plus efficace et moins on\u00e9reuse \u00e0 l\u2019entretien que de classiques syst\u00e8mes de refroidissement par air. “S’il est bien fait, le refroidissement par immersion \u00e0 deux phases r\u00e9pondra simultan\u00e9ment \u00e0 toutes nos exigences en mati\u00e8re de co\u00fbt, de fiabilit\u00e9 et de performance, avec une fraction de la d\u00e9pense \u00e9nerg\u00e9tique par rapport au refroidissement par air”<\/em>, avance Loannis Manousakis, ing\u00e9nieur logiciel principal chez Azure. Concr\u00e8tement, sur ce dernier point, ce refroidissement par immersion biphas\u00e9e r\u00e9duisait la consommation d’\u00e9nergie d’un serveur de 5 \u00e0 15 %.<\/p>\n\n\n\n

La loi de Moore appliqu\u00e9e aux serveurs<\/h2>\n\n\n\n

Dans sa publication, Microsoft apparente ce proc\u00e9d\u00e9 \u00e0 une sorte d\u2019application de la loi Moore dans les serveurs. Christian Belady, vice-pr\u00e9sident du groupe de d\u00e9veloppement avanc\u00e9 des centres de donn\u00e9es de Microsoft \u00e0 Redmond, d\u00e9clare “Le refroidissement liquide nous permet de densifier et donc de poursuivre la tendance de la loi de Moore au niveau du centre de donn\u00e9es”<\/em>.<\/p>\n\n\n\n

Il estime que “le refroidissement par air ne suffit plus”<\/em>. En cause, des puces toujours plus performantes mais toujours plus \u00e9nergivores. “Les unit\u00e9s centrales de traitement, ou CPU, sont pass\u00e9es de 150 watts \u00e0 plus de 300 watts par puce, par exemple. Les unit\u00e9s de traitement graphique, ou GPU, sont pass\u00e9es \u00e0 plus de 700 watts par puce”<\/em>. Naturellement, “plus ces puces consomment de l’\u00e9nergie \u00e9lectrique, plus elles chauffent. Cette chaleur accrue a augment\u00e9 les exigences de refroidissement pour \u00e9viter que les puces ne fonctionnent mal”<\/em>.<\/p>\n\n\n\n

De fait, le refroidissement liquide n\u2019a rien de nouveau. Microsoft confesse s\u2019\u00eatre inspir\u00e9 des fermes de minage de crypto-monnaies pour \u00e9laborer le syst\u00e8me pr\u00e9sent\u00e9 ici. L’entreprise met actuellement cette m\u00e9thode en \u0153uvre dans son centre de donn\u00e9es de Quincy.<\/p>\n\n\n\n

Source : Microsoft<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Un liquide qui a comme particularit\u00e9 d\u2019avoir un point d\u2019\u00e9bullition \u00e0 environ 50 degr\u00e9s Celsius.<\/p>","protected":false},"author":87,"featured_media":607629,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[487,4110,4078],"tags":[556],"hubs":[],"class_list":["post-607626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualite","category-r-d","category-refroidissement","tag-microsoft"],"acf":{"display_mode":"medium-img","post_show_excerpt":true,"post_source":"","hide_sidebar":false,"hide_advertising":false},"yoast_head":"\nPour refroidir ses serveurs, Microsoft teste le \u2018liquide bouillant\u2019<\/title>\n<meta name=\"description\" content=\"Un liquide qui a comme particularit\u00e9 d\u2019avoir un point d\u2019\u00e9bullition \u00e0 environ 50 degr\u00e9s Celsius.\" \/>\n<meta name=\"robots\" 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Pour finir, je le confesse, je pr\u00e9f\u00e8re Fallout 4 \u00e0 Fallout, Doom 2016 \u00e0 Doom, Civilization VI \u00e0 Civilization, eFootball \u00e0 PE... non, l\u00e0, faut tout de m\u00eame pas d\u00e9conner.","sameAs":["www.linkedin.com\/in\/r\u00e9mi-bouvet-96049a151"],"honorificPrefix":"Sieur","gender":"Homme","knowsLanguage":["Fran\u00e7ais","Anglais","Burgonde"],"jobTitle":"R\u00e9dacteur","worksFor":"Galaxie Media","url":"https:\/\/www.tomshardware.fr\/author\/remi\/"}]}},"_links":{"self":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/posts\/607626"}],"collection":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/users\/87"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/comments?post=607626"}],"version-history":[{"count":0,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/posts\/607626\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/media\/607629"}],"wp:attachment":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/media?parent=607626"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/categories?post=607626"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/tags?post=607626"},{"taxonomy":"hubs","embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/hubs?post=607626"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}