{"id":863482,"date":"2023-11-03T20:12:15","date_gmt":"2023-11-03T19:12:15","guid":{"rendered":"https:\/\/www.tomshardware.fr\/?p=863482"},"modified":"2023-11-04T16:16:02","modified_gmt":"2023-11-04T15:16:02","slug":"le-nouveau-patch-de-lord-of-the-fallen-rend-les-boss-plus-forts-et-ameliore-les-performances","status":"publish","type":"post","link":"https:\/\/www.tomshardware.fr\/le-nouveau-patch-de-lord-of-the-fallen-rend-les-boss-plus-forts-et-ameliore-les-performances\/","title":{"rendered":"Le nouveau patch de Lord of the Fallen rend les boss plus forts et am\u00e9liore les performances"},"content":{"rendered":"\n
\"Lord_of_the_Fallen_2023\"
Lord of the Fallen \u00a9 Hexworks<\/figcaption><\/figure>\n\n\n\n

Alors que l\u2019Unreal Engine 5 serait \u00e0 l\u2019origine de nombreux jeux b\u00e2cl\u00e9s<\/a>, Lord of the Fallen n\u2019a pas \u00e9chapp\u00e9 aux multiples bugs et probl\u00e8mes techniques<\/strong>. On pense notamment \u00e0 l\u2019absence du Frame Generation, bien qu’une mise \u00e0 jour a r\u00e9cemment corrig\u00e9 le probl\u00e8me<\/a>. Heureusement, le DLSS 3 \u00e9tait quand m\u00eame pr\u00e9sent pour rattraper le tout.  <\/p>\n\n\n\n

Aujourd\u2019hui, le studio Hexworks revient avec un nouveau patch (version 1.1.1282) comportant pas moins d\u2019une centaine de corrections et am\u00e9liorations<\/strong>. De quoi r\u00e9gler en grande partie les probl\u00e8mes d’optimisation du titre<\/a>.  <\/p>\n\n\n\n

Plus de points de sauvegardes, mais des boss plus difficiles <\/h2>\n\n\n\n

Outre l\u2019am\u00e9lioration du mode HDR<\/strong>, qui peut d\u00e9sormais atteindre une luminance maximale bien sup\u00e9rieure, les d\u00e9veloppeurs ont corrig\u00e9 plusieurs bugs \u00e0 l’origine de crash intempestifs<\/strong>. De plus, de nombreuses modifications permettent d\u2019obtenir des performances plus stables et un meilleur framerate.<\/strong> Une bonne nouvelle quand on sait que le DLSS 3 fait d\u00e9j\u00e0 des merveilles sur Lord of the Fallen<\/a>.<\/p>\n\n\n\n

Concernant la partie multijoueur, le mode coop\u00e9ration b\u00e9n\u00e9ficie d\u2019une meilleure stabilit\u00e9<\/strong>. Le syst\u00e8me de mot de passe a \u00e9galement \u00e9t\u00e9 simplifi\u00e9, ce qui devrait faciliter l\u2019acc\u00e8s aux parties. Enfin, le studio a revu l\u2019\u00e9quilibrage des armes de boss en PvP <\/strong>afin d\u2019\u00e9viter que les joueurs n\u2019abusent de certains objets. <\/p>\n\n\n\n

Malheureusement, bien que Lord of the Fallen offre un challenge cons\u00e9quent, de nombreux joueurs se sont plaints de la faible difficult\u00e9 de certains ennemis<\/strong>, en particulier vers la fin du jeu. Pour rem\u00e9dier \u00e0 ce probl\u00e8me, les d\u00e9veloppeurs ont compl\u00e8tement retravaill\u00e9 l\u2019IA des boss<\/strong>. Outre l\u2019ajout de nouveaux mouvements, ces derniers sont \u00e9galement plus malins et plus r\u00e9actifs<\/strong>. De m\u00eame, le studio a am\u00e9lior\u00e9 l\u2019IA des boss que l\u2019on peut croiser en tant que simple ennemi. Enfin, sachez que des vestiges pont \u00e9t\u00e9 rajout\u00e9s afin de pouvoir sauvegarder plus r\u00e9guli\u00e8rement.<\/p>\n\n\n\n

Pour rappel, Lord of the Fallen est disponible depuis le 13 octobre 2023 sur PS5, Xbox Series X\/S et PC<\/strong>. <\/p>\n\n\n\n

Source : Steam<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

Disponible sur consoles et PC, la derni\u00e8re mise \u00e0 jour de Lord of the Fallen vient corriger de nombreux probl\u00e8mes de stabilit\u00e9. 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Depuis, je me suis pris de passion pour les consoles exotiques, les mini PC et le retrogaming. En revanche, j'attends toujours le casque VR qui me convaincra d\u00e9finitivement.","url":"https:\/\/www.tomshardware.fr\/author\/bbetaux\/"}]}},"_links":{"self":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/posts\/863482"}],"collection":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/users\/142"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/comments?post=863482"}],"version-history":[{"count":0,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/posts\/863482\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/media\/863483"}],"wp:attachment":[{"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/media?parent=863482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/categories?post=863482"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/tags?post=863482"},{"taxonomy":"hubs","embeddable":true,"href":"https:\/\/www.tomshardware.fr\/wp-json\/wp\/v2\/hubs?post=863482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}